About the Program

Host Emily Reese takes an in-depth listen to video game music and talks with the people who make it. Read more about Emily and the story behind Top Score.

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Recent Episodes

  • Christopher Lennertz on Top Score
    Christopher Lennertz is a busy guy, working on multiple television projects like Supernatural and Revolution, in addition to writing music for games like Starhawk and Mass Effect 3. Hear the conversation on the new episode of Top Score from Classical MPR.November 19, 2012
  • Video Game Music Fan Site OC ReMix on Top Score
    David Lloyd launched OCReMix.org in 1999 to create a site for fans to share their interpretations of game music. David and submissions judge Larry Oji joined Top Score for a conversation about fan art.November 15, 2012
  • Composer Lorne Balfe Chats Skylanders on Top Score
    On the new episode of Top Score, Lorne Balfe talks about his music for the new "Skylanders" game, called "Skylanders: Giants."October 26, 2012
  • Spy Hunter Gets New Soundtrack by Ryan Shore
    Composer Ryan Shore Top Score from Classical MPR to discuss his score for a relaunched "Spy Hunter."October 19, 2012
  • The Legend of Zelda: Symphony of the Goddesses on Top Score
    The Legend of Zelda: Symphony of the Goddesses is a musical celebration of twenty-five years of Zelda melodies. The new episode of Top Score features a conversation with the producers of the touring show, video game music fans Jason Michael Paul and Jeron Moore.October 11, 2012
  • Top Score Giveaway: Calling All Dawns by Christopher Tin
    Christopher Tin kindly sent us five signed copies of "Calling All Dawns". Enter today for your chance to win a copy!October 8, 2012
  • Jessica Curry and Dear Esther on Top Score
    Jessica Curry's chamber music score for indie game Dear Esther is a wonderful compliment to stunning visuals and compelling narrative.October 3, 2012
  • Christopher Tin on Top Score
    Composer Christopher Tin is the featured guest on the new episode of Top Score from Classical Minnesota Public Radio.September 25, 2012
  • The Music of Skyrim on Top Score
    A review of some of the best music from Jeremy Soule's soundtrack for The Elder Scrolls V: Skyrim on Top Score from Classical Minnesota Public Radio.August 8, 2012
  • Darren Korb Talks Bastion on Top Score
    Darren Korb created what he calls "acoustic frontier trip-hop" as the soundscape for the game Bastion. Hear Darren and his music on Top Score from Classical MPR.June 8, 2012

Top Score blog on Tumblr

Host Emily Reese blogs about what's going on in the video game world at topscorepodcast.tumblr.com. Here are the most recent entries:

Composer Austin Wintory seized an opportunity to write a type of...


Composer Austin Wintory seized an opportunity to write a type of music he’d never written before for his newest project. The game Monaco: What’s Yours is Mine is a game where you get to sneak around a lot. You try to avoid guards and thwart security systems as you move from one place to the next.

All the while, the player is accompanied by a sound ripped right out of the pages, if you will, of silent film.

Austin wanted the score to have a sense of spontaneity to it, as if someone is sitting in the room accompanying you on a piano while you play.

There’s a sloppiness and urgency to his music, and it does end up feeling like I have my own private piano band playing along.

The sound of the piano is interesting; a friend of Austin’s bought an old upright off of Craigslist. Austin liked the sound of it so much, he brought over a mic one day and sampled each note so he could sequence it into his computer.

But throughout the score, he tinkers with the piano such that by the end of the game, it sounds entirely different.

After he finished the score for Monaco: What’s Yours is Mine, Austin came up with an experiment of sorts.

Since his score was mostly piano, he decided to ask other musicians to listen to the Monaco soundtrack and do a cover of a piece.

Artists including Tina Guo, Malukah, William Kage, Chipzel and the Videri String Quartet contributed to the soundtrack, available here.

Tried to post this yesterday but Tumblr was broken....


Tried to post this yesterday but Tumblr was broken. Apologies.

This special episode of Learning to Listen commemorates the 100th anniversary of the premiere of Igor Stravinsky’s The Rite of Spring.

Let’s start with a little context, first though. In the early part of the 20th century, popular classical composers included Edward Elgar, Maurice Ravel, Gustav Mahler and Sergei Rachmaninoff.

So when audience members of the Theatre des Champs-Elysees in Paris heard the bizarre opening to The Rite of Spring, they didn’t know what to think.

Those opening sounds come from a bassoon - but we almost never hear a bassoon play so high. It made the bassoon sound like a different instrument all together.

In fact, in the first several moments, we hear nothing but woodwinds. Weird ones. Like that high bassoon, the English horn, the E-flat clarinet, the alto flute, and bass clarinet which is the lowest playing clarinet. These instruments rarely, if ever, had their moment in the spotlight before Stravinsky’s Rite of Spring.

So when do we hear the strings? Well, the strings kind of sneak in, almost imperceptibly, but their first true statement comes at the beginning of the second movement (at 3:31 in the video).

The Rite of Spring is a highly organized piece, even though it might sound a bit chaotic at times. It’s not organized in the same way that someone like Johann Sebastian Bach or even Johannes Brahms wrote. Stravinsky used something called “pitch class sets“ to organize much of The Rite of Spring.

This type of musical construction, using pitch class sets, was a relatively new way to compose music in the beginnings of the 20th century. So new that the method for analyzing music written this way wasn’t really codified until some 20 years after the premiere of The Rite of Spring.

All of that to say, the harmonies of the music in The Rite of Spring itself would’ve put off audience members, independent of whatever instruments Stravinsky chose to use. Stravinsky used a sophisticated process to organize the melodies and harmonies in his piece.

If you’d like to learn more about the construction of The Rite of Spring from the standpoint of music theory, look into a book called The Harmonic Organization of The Rite of Spring, written by professor Allen Forte.

Another alarming aspect of The Rite of Spring is the aggressive percussion. Again, Stravinsky gave important parts to either unknown percussion instruments, or percussion instruments that more often play a supporting role in an orchestra. One of the lesser known is a wooden Latin-American instrument called the Guiro, which makes scraping and tapping noises.

Percussion like the bass drum got more attention from Stravinsky, as well as the timpani and the “tam tam”. The tam tam is colloquially referred to as a “gong”.

For the audio in the accompanying audio podcast, I used the seminal recording from Leonard Bernstein and the New York Philharmonic, a reissue from the 1958 recording that Stravinsky liked.

Other music samples include:

Edward Elgar: The Wand of Youth, Bryden Thomson, Ulster Orchestra. Chandos 8318

Maurice Ravel: Daphnis and Chloe, Charles Munch, Paris Orchestra. EMI 69957

Gustav Mahler: Symphony No. 5, Daniel Barenboim, Chicago Symphony Orchestra. Teldec 23328

Sergei Rachmaninoff: Piano Concerto No. 3, Lang Lang, Yuri Temirkanov, St. Petersburg Philharmonic Orchestra. Telarc 80582

Composer Lennie Moore on Top Score from Classical MPR There are...


Composer Lennie Moore on Top Score from Classical MPR

There are plenty of games on the market simulating droves of different military wars. Each of those games has a soundtrack, too.

Many of those soundtracks focus on the intensity of war, as well as the idiosyncratic sounds of war-time music. Sounds such as military drums (lots of snare drums), heavy brass and even electric guitar at times.

Composer Lennie Moore eschewed those choices for his new music to Red Orchestra 2: Rising Storm, encouraged by developer Tripwire to explore the styles of American composers Aaron Copland and Charles Ives.

Specifically, Lennie studied Copland’s A Lincoln Portrait (1942) and Ives’s The Unanswered Question (1906, pub. 1940).

The result is unbelievably pleasing to the ear. Just about the only “expected” nuance is a trumpet solo. But rather than hire a trumpet player with a polished orchestral sound, Lennie called up friend Tim Larkin for a little bit grittier of a tone.

The first game Lennie ever scored was Outcast. The Moscow Symphony Orchestra and Chorus recorded that score, one of the first game soundtracks to use a live orchestra.

Hear Lennie talk about Red Orchestra 2: Rising Storm and Outcast on the new episode of Top Score, also available on iTunes.

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