Indie game developers White Paper Games took on a seemingly impossible project for an untested, six-member team. They wanted to create a free-roaming, first-person puzzle game set in the surreal, disjointed mind of a woman with dementia. This project presented White Paper Games's composer, NJ Apostol, with a tremendous challenge -- and his score rose to the occasion.
Trevor Morris received his first commission at 13 years old, when he wrote a song for the Pope. Now, Morris's commissions are for the 'Dragon Age' video games. Morris is Emily Reese's guest on this week's Top Score.
Inon Zur remembers his very first viewing of Disney's <i>Fantasia</i> as a small child. Now he's come full-circle, working on the soundtrack to Disney's new video game, 'Fantasia: Music Evolved'.
Composer Garry Schyman always seems to be pushing the bounds of video game music. With help from the Seattle Symphony and the amazing acoustics of the Bastyr chapel, Schyman takes some creative liberties with his 'Shadow of Mordor' game soundtrack.
To call Neal Acree's fan base "passionate" would be a gross understatement. As a contributing composer for World of Warcraft, StarCraft, Diablo III, Video Games Live, and the Stargate series, some of his listeners seem to live and breathe their respective media.
Karl and Will Brueggemann, known as the Super Marcato Brothers, live and breathe retro video games. They compose original and game-inspired music, often playing a number of instruments in the tracks.
On this week's installment, we've got two men obsessed with power, and music that tips your expectations upside-down.
Hard-working composer Andrew Aversa shares his various experiences writing music for video games, and he also invites aspiring composers to get in touch with him for feedback and advice. Listen to the interview with this busy -- and very nice -- composer.
Next Level is an attempt to bring new video game and classical music worlds to people who don't even know they exist. This week, we examine voicings and color in music.
A fascinating man with a deeply genuine love of music, Oleksa Lozowchuk is best known in the video-game world for scoring the humorous and addicting 'Dead Rising 3'. This week on Top Score, he speaks to Emily Reese about his album 'Bright Sadness' and about his many musical influences and interests.
Next Level is an attempt to bring new video game and classical music worlds to people who don't even know they exist. This week, Respighi goes dragon hunting and Dead Space 2 meets its Polish composer-soul mate.
Back in 2012, video game media outlets were ablaze with news about <i>FEZ</i>. This press helped launch the career of the game's composer, a then-relatively unknown Rich 'Disasterpeace' Vreeland.
The adventure continues this week with the second installment of Next Level, an article series that, based on the music you love, suggests something different to try out. This week, cello lovers are in for a treat.
Several years ago, a five-minute conversation took Lisbeth Scott from being a part-time singer and musician in a dance studio to performing in a soundtrack for Hans Zimmer, a titan of the industry ... and she didn't know who he was at the time. She only went up from there.
There are many commonalities between classical music and video-game music. That's why Top Score production assistant Pierce Huxtable has a video-game music suggestion for classical-music lovers and a classical suggestion for VGM lovers. Give these tracks a listen and see what you think.